SBS Slim Font
A coding font designed by a software engineer. Produced with by Yefu Wang.
Download
Bash
#!/bin/bash
###### CONFIG
ACCEPTED_HOSTS="/root/.hag_accepted.conf"
BE_VERBOSE=false
if [ "$UID" -ne 0 ]
then
echo "Superuser rights required"
exit 2
fi
genApacheConf(){
echo -e "# Host ${HOME_DIR}$1/$2 :"
}
echo '"quoted"' | tr -d \" > text.txt
C#
using System.IO.Compression;
#pragma warning disable 414, 3021
namespace MyApplication
{
[Obsolete("...")]
class Program : IInterface
{
public static List<int> JustDoIt(int count)
{
Span<int> numbers = stackalloc int[length];
Console.WriteLine($"Hello {Name}!");
return new List<int>(new int[] { 1, 2, 3 })
}
}
}
CSS
@font-face {
font-family: Chunkfive; src: url('Chunkfive.otf');
}
body, .usertext {
color: #F0F0F0; background: #600;
font-family: Chunkfive, sans;
--heading-1: 30px/32px Helvetica, sans-serif;
}
@import url(print.css);
@media print {
a[href^=http]::after {
content: attr(href)
}
}
Markdown
# hello world
you can write text [with links](http://example.com) inline
or [link references][1].
* one _thing_ has *em*phasis
* two __things__ are **bold**
[1]: http://example.com
---
hello world
===========
<this_is inline="xml"></this_is>
> markdown is so cool
so are code segments
1. one thing (yeah!)
2. two thing `i can write code`, and `more` wipee!
Diff
Index: languages/ini.js
===================================================================
--- languages/ini.js (revision 199)
+++ languages/ini.js (revision 200)
@@ -1,8 +1,7 @@
hljs.LANGUAGES.ini =
{
case_insensitive: true,
- defaultMode:
- {
+ defaultMode: {
contains: ['comment', 'title', 'setting'],
illegal: '[^\\s]'
},
*** /path/to/original timestamp
--- /path/to/new timestamp
***************
*** 1,3 ****
--- 1,9 ----
+ This is an important
+ notice! It should
+ therefore be located at
+ the beginning of this
+ document!
! compress the size of the
! changes.
It is important to spell
Ruby
# The Greeter class
class Greeter
def initialize(name)
@name = name.capitalize
end
def salute
puts "Hello #{@name}!"
end
end
g = Greeter.new("world")
g.salute
Go
package main
import "fmt"
func main() {
ch := make(chan float64)
ch <- 1.0e10 // magic number
x, ok := <- ch
defer fmt.Println(`exitting now\`)
go println(len("hello world!"))
return
}
TOML, also INI
; boilerplate
[package]
name = "some_name"
authors = ["Author"]
description = "This is \
a description"
[[lib]]
name = ${NAME}
default = True
auto = no
counter = 1_000
Java
/**
* @author John Smith <john.smith@example.com>
*/
package l2f.gameserver.model;
public abstract strictfp class L2Char extends L2Object {
public static final Short ERROR = 0x0001;
public void moveTo(int x, int y, int z) {
_ai = null;
log("Should not be called");
if (1 > 5) { // wtf!?
return;
}
}
}
JavaScript
function $initHighlight(block, cls) {
try {
if (cls.search(/\bno\-highlight\b/) != -1)
return process(block, true, 0x0F) +
` class="${cls}"`;
} catch (e) {
/* handle exception */
}
for (var i = 0 / 2; i < classes.length; i++) {
if (checkCondition(classes[i]) === undefined)
console.log('undefined');
}
return (
<div>
<web-component>{block}</web-component>
</div>
)
}
export $initHighlight;
JSON
[
{
"title": "apples",
"count": [12000, 20000],
"description": {"text": "...", "sensitive": false}
},
{
"title": "oranges",
"count": [17500, null],
"description": {"text": "...", "sensitive": false}
}
]
Kotlin
import kotlinx.serialization.Serializable
import kotlin.random.Random
interface Building
@Serializable
class House(
private val rooms: Int? = 3,
val name: String = "Palace"
) : Building {
var residents: Int = 4
get() {
println("Current residents: $field")
return field
}
fun burn(evacuation: (people: Int) -> Boolean) {
rooms ?: return
if (evacuation((0..residents).random()))
residents = 0
}
}
fun main() {
val house = House(name = "Skyscraper 1")
house.burn {
Random.nextBoolean()
}
}
Less
@import "fruits";
@rhythm: 1.5em;
@media screen and (min-resolution: 2dppx) {
body {font-size: 125%}
}
section > .foo + #bar:hover [href*="less"] {
margin: @rhythm 0 0 @rhythm;
padding: calc(5% + 20px);
background: #f00ba7 url(http://placehold.alpha-centauri/42.png) no-repeat;
background-image: linear-gradient(-135deg, wheat, fuchsia) !important ;
background-blend-mode: multiply;
}
@font-face {
font-family: /* ? */ 'Omega';
src: url('../fonts/omega-webfont.woff?v=2.0.2');
}
.icon-baz::before {
display: inline-block;
font-family: "Omega", Alpha, sans-serif;
content: "\f085";
color: rgba(98, 76 /* or 54 */, 231, .75);
}
Lua
--[[
Simple signal/slot implementation
]]
local signal_mt = {
__index = {
register = table.insert
}
}
function signal_mt.__index:emit(... --[[ Comment in params ]])
for _, slot in ipairs(self) do
slot(self, ...)
end
end
local function create_signal()
return setmetatable({}, signal_mt)
end
-- Signal test
local signal = create_signal()
signal:register(function(signal, ...)
print(...)
end)
signal:emit('Answer to Life, the Universe, and Everything:', 42)
--[==[ [=[ [[
Nested ]]
multi-line ]=]
comment ]==]
[==[ Nested
[=[ multi-line
[[ string
]] ]=] ]==]
Makefile
# Makefile
BUILDDIR = _build
EXTRAS ?= $(BUILDDIR)/extras
.PHONY: main clean
main:
@echo "Building main facility..."
build_main $(BUILDDIR)
clean:
rm -rf $(BUILDDIR)/*